Simply Physical
The new, physically correct Artlantis 6 rendering engine, with its legendary simplicity, allows you to create visualizations of an incomparable beauty and quality.
Physical engine
White Balance
White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set this new parameter to automatic color mode or select a reference color, which will be recognized as white in the 3D scene.
Ambient Occlusion
This new option in Artlantis allows users to display a global ambient occlusion to create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to both interior and exterior scenes.
White model
During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophis-ticated environments.
Pre-settings
Choose among many pre-set modes (indoor, outdoor, low light) and different definitions (speed, medium, quality), to quickly set the best results!
Lighting and Neon lighting
Exposure
Artlantis offers two illumination methods: Automatic Light Adjustment and ISO/Shutter. By choosing the Automatic Light Adjustment setting, the lights and neon power used in the scene are automatically adjusted to the sky and sun illumination
IES Lights
By default, Artlantis offers 8 IES pre-set profiles. Artlantis 6 now allows you to import downloaded IES profiles from manufacturers’ websites. These files are used to simulate realistic illumination of your projects. For even greater flexibility, Artlantis 6 allows you to easily edit the brightness, color, direction and opening angle.
HDRI
Artlantis now fully compatible with HDRI files, for the background and for the global illumination. The "enhanced sky" function in the engine settings increases the photorealism of the images.
Neon shader
In addition, neon lights have been completely updated for this version with considerable gains in terms of quality and calculation speed.
Smartools
Preview
The preview interactively navigates in block display or surface display, with or without automatic switches in OpenGL. OpenGL is displayed in color, hidden line, wireframe, or a combination.
Display Filter
With the display filter, you can now quickly find one object's materials, the objects in a view, the project's shaders...
Search
For even greater productivity, search fields have been added to the lists of each inspector.
KeyServer
The KeyServer protection allows you to automatically start Artlantis 6 on Macintosh, and as a service on Windows.
Object creation
When creating an object, it is now easy to define its orientation.
Retina
On Mac, Artlantis 6 is now compatible with Retina screens for high quality display.
Autosave
A long-awaited change: Artlantis 6 now makes it possible to autosave a file.
Post-process
A new vignetting effect is now available in post-process.