Create, animate, and sculpt with ease
Visual effects artists, modelers, and animators use Entertainment Creation Suite to help accelerate 3D modeling and sculpting, mocap editing, and advanced character animation and visual effects.
Animation
Parallel rig evaluation
Speed character rig playback and manipulation with this parallel evaluation (and multithreaded) system designed to distribute computation amongst existing cores and computer graphics processors. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers by utilizing provided APIs. The integrated performance profiler makes it easier to understand and target bottlenecks in scenes and plug-ins.
Populate enhancements
Get increased artistic control, better realism, and improved usability with the Populate crowd animation feature.
Character creation tools
Create, skin, rig, and pose believable characters with realistic deformations in less time in Maya 3D animation, modeling, simulation, rendering, and compositing software and 3ds Max 3D modeling, animation, rendering, and compositing software.
Real-time animation
Access a world of real-time character animation and director-driven production with MotionBuilder real-time 3D character animation software.
Lifelike facial animation
Quickly rig and animate realistic human facial setups with Face Robot functionality in Softimage 3D animation and visual effects software.
3D Modeling And Texturing
Improved sculpting toolset
Sculpt and shape models more artistically and intuitively. New and improved sculpting tools provide more detail and resolution. Brushes now feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
OpenSubdiv support
Represent subdivision surfaces using Pixar's open-source OpenSubdiv libraries. The libraries incorporate technology from Microsoft Research and take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels.
High-quality mesh and surface modeling
Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within Maya 3D animation, modeling, simulation, and rendering software or 3ds Max 3D modeling, animation, and rendering software.
Intuitive character sculpting
Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox 3D digital sculpting and texture painting software.
Flexible texturing options
Create sophisticated, realistic textures for your models using artist-friendly 3D paint and texturing tools in Mudbox, 3ds Max, and Maya 3D modeling software.
Procedural geometry creation
Model geometry procedurally with Interactive Creative Environment (ICE) in Softimage 3D character animation and visual effects software
Simulation And Effects
Adaptive foam in Bifrost
Add froth, foam, bubbles, or other whitewater effects to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. With Camera Adaptivity, artists can create high resolution simulations close to the camera where detail is essential, while lowering the computation of foam particles in other areas, resulting in shorter simulation times.
Realistic character dynamics
Create realistic hair, fur, and cloth simulations with Maya 3D animation, modeling, simulation, and rendering software and 3ds Max 3D modeling, animation, and rendering software.
Environmental effects
Create environmental simulations using rigid and soft-body dynamics, fluids, liquids, and particles.
Real-time ragdolls
Make characters react more realistically to external forces with real-time ragdoll simulations in MotionBuilder real-time 3D character animation software.
Procedural effects without scripting
Create compelling effects and crowd simulations using the intuitive Interactive Creative Environment (ICE) in Softimage 3D animation and visual effects software.