Light
Improvements to lighting within VRED scenes, as well as support for more functionality in Open GL mode.
Human Machine Interface
Visualize and interact with HTML 5 content within a VRED scene, including immersive validation of a user HMI design in 3D.
Pre-rendering shadows into geometry
Bake light shadows into geometry to get a more natural view of the object with fewer calculations.
Subsurface scattering
Accurately simulate the translucent behaviors of materials such as skin, milk, wax, and plastic.
Lens flares
Create a lens flare effect for your lights in ray tracing and open GL modes.
Fog effect in VRED
Create an atmospheric fog effect in your scene, with controls for color, falloff, and density.
Realistic materials
Use a wide range of photorealistic automotive virtual prototyping materials, such as glass, car paint, and metal.
Powerful lighting options
Easily control brightness using HDR lighting to illuminate an entire scene with a high-dynamic-range picture.
Physical camera settings
The Camera Module’s physical parameters make elaborate post-processing unnecessary.
Measured materials
Use measured materials to visualize realistic behavior based on captured material data.
Displacement mapping
Efficiently simulate highly detailed surface structure based on texture information, in real time.
Layered glass material
Single-sided objects can have a simulated thickness to achieve the appropriate index of refraction (IOR).